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Blog >Series > Kediss, Emberclaw Familiar

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NameKediss, Emberclaw Familiar Edit card
TypeLegendary creature — elemental lizard
DescriptionWhenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
Flavorケディスが好きなもの。溶融した鉄。焼き尽くす炎。頭を掻いてもらうこと。
ArtistJesper Ejsing
SetMagic Online Promos #86252
WallpaperKediss, Emberclaw Familiar Crop image Wallpaperdownload
ImageKediss, Emberclaw Familiar Full hd imagedownload
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About Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar, Legendary creature — elemental lizard, designed by Jesper Ejsing first released in Oct, 2020 in the set Commander Legends and was printed exactly in 3 different ways. It see play in 1 formats: Commander. It's a key card in 1 combos.

A deck that focuses on aggressive commander strategies, particularly those with multiple commanders or a commander that can consistently deal combat damage, would benefit from including Kediss, Emberclaw Familiar. The ability to spread damage to all opponents can quickly whittle down multiple opponents' life totals, putting pressure on the entire table. While there may be other cards that offer similar effects, Kediss's low mana cost and partner ability make it a strong contender for inclusion in decks looking to close out games quickly through combat damage. Overall, Kediss should see play in decks that can take advantage of its unique ability to punish opponents for being on the receiving end of commander combat damage.

Top 8 decks with Kediss, Emberclaw Familiar

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Rules

11/10/20

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

11/10/20

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

11/10/20

Kediss’s triggered ability won’t trigger if a commander you control deals combat damage to a planeswalker.

11/10/20

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

11/10/20

The damage the commander deals as a result of Kediss’s triggered ability isn’t combat damage. It isn’t tracked with combat damage dealt by commanders and won’t cause Kediss’s ability to trigger again.

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