| Name | Hyper Inflation (2) |
|---|---|
| Type | action |
| Description | When this attacks, cards cost [1 - Resource] more to play this turn. (This affects all heroes.) Go again |
| Set | Compendium of Rathe #PEN283 |
| Wallpaper | |
| Image |
| Name | Hyper Inflation (2) |
|---|---|
| Type | action |
| Description | When this attacks, cards cost [1 - Resource] more to play this turn. (This affects all heroes.) Go again |
| Set | Compendium of Rathe #PEN283 |
| Wallpaper | |
| Image |
Hyper Inflation (2), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe.
Hyper Inflation (red) is best suited for aggressive, tempo‑driven decks that want to disrupt the opponent’s turn while continuing to apply pressure—most notably **Fai (Draconic Ninja)** or other go‑wide Ninja builds that can attack multiple times and capitalize on the tax effect without caring as much about floating resources themselves. Because it taxes *both* players, it works best in decks with low average resource costs, plenty of 0‑cost attacks, and strong resource generation, allowing you to play through the tax more efficiently than your opponent. However, it is generally considered weaker than more impactful disruption cards like **Command and Conquer** (which pressures arsenal and blocks efficiently) or class‑specific disruption such as **Spreading Flames** (for Fai synergy) or **Erase Face** (in Assassin) that provide longer‑lasting or more targeted disruption. Since Hyper Inflation only taxes for a single turn and does not inherently threaten significant damage or card advan
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