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Blog >Series > Hellcarver Demon

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- 123.720.02 tix
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NameHellcarver Demon Edit card
TypeCreature — demon
DescriptionFlying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paSee more
ArtistGreg Staples
SetRise of the Eldrazi #113
WallpaperHellcarver Demon Crop image Wallpaperdownload
ImageHellcarver Demon Full hd imagedownload
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About Hellcarver Demon

Hellcarver Demon, Creature — demon, designed by Greg Staples first released in Apr, 2010 in the set Rise of the Eldrazi. It's a key card in 1 combos.

A deck that focuses on high-risk, high-reward strategies and has ways to quickly refill its hand and board after sacrificing permanents would benefit from including Hellcarver Demon. While the card's ability can provide a powerful advantage by allowing you to cast spells for free, its steep cost and potential downside make it a risky choice. Other cards like Griselbrand or Emrakul, the Aeons Torn may offer similar benefits with less drawback, making them potentially better options depending on the deck's strategy and playstyle. Hellcarver Demon could see play in more casual or themed decks where its unique effect can shine.

Rules

06/15/10

Any cards you can’t cast (because they’re lands or they have no legal targets, perhaps) or choose not to cast simply remain exiled.

06/15/10

The triggered ability is mandatory. All the permanents you control, including all lands, will be sacrificed.

06/15/10

You cast nonland cards from exile as part of the resolution of Hellcarver Demon’s ability. You may cast those cards in any order. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions are not (such as “Cast [this card] only before the combat damage step”). You cast all of the cards you like, putting them onto the stack, then Hellcarver Demon’s ability finishes resolving. The spells you cast this way will then resolve as normal, one at a time, in the opposite order that they were put on the stack.

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