About Consuming Vapors
Consuming Vapors, Sorcery, designed by Trevor Claxton first released in May, 2020 in the set Rise of the Eldrazi and was printed exactly in 3 different ways.
A deck focused on controlling the board and gaining life would benefit from including Consuming Vapors, especially in a black-based control or midrange deck. While Consuming Vapors offers targeted creature removal and life gain, there are potentially better options like Damnation or Toxic Deluge for board wipes, or Hero's Downfall for targeted removal. Whether Consuming Vapors should see play depends on the specific strategy and meta of the deck, as it can be a situational but powerful card in the right context.
Rules
06/15/10
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
06/15/10
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
06/15/10
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
06/15/10
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
06/15/10
The sacrificed creature’s last known existence on the battlefield is checked to determine its toughness.
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