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Blog >Series > Heliod, Sun-Crowned

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Heliod, Sun-Crowned image
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NameHeliod, Sun-Crowned Edit card
TypeLegendary enchantment creature — god
DescriptionIndestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. Icons of mtgIcons of mtg: Another target creature gains lifelink until end of turn.
ArtistMagali Villeneuve
SetSecret Lair Drop #2165
WallpaperHeliod, Sun-Crowned Crop image Wallpaperdownload
ImageHeliod, Sun-Crowned Full hd imagedownload
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About Heliod, Sun-Crowned

Heliod, Sun-Crowned, Legendary enchantment creature — god, designed by Lius Lasahido first released in Dec, 2019 in the set Theros Beyond Death and was printed exactly in 10 different ways. It see play in 1 formats: Commander. It's a key card in 18 combos.

A deck that focuses on gaining life and utilizing +1/+1 counters would benefit from including Heliod, Sun-Crowned, such as a white weenie or lifegain deck. While Heliod can be a strong addition to these strategies, there are potentially better cards depending on the specific deck archetype, such as Archangel of Thune for lifegain or Ajani, Adversary of Tyrants for +1/+1 counters. Ultimately, Heliod can be a powerful inclusion in the right deck and should see play in decks that can maximize its abilities effectively.

Top 8 decks with Heliod, Sun-Crowned

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Meta Decks

% total

Average per deck

Rules

01/24/20

A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.

01/24/20

Counters put on a God remain on it while it’s not a creature, even if they have no effect.

01/24/20

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

01/24/20

Heliod’s triggered ability triggers just once for each life-gaining event, whether it’s 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and Heliod’s ability triggers only once.

01/24/20

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

01/24/20

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

01/24/20

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

01/24/20

The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

01/24/20

The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

01/24/20

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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