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Blog >Series > Stack of Paperwork Playtest

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Stack of Paperwork Playtest image
setminmtgo
-NZ$ 0.000.0 tix
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NameStack of Paperwork Playtest Edit card
TypeEnchantment
DescriptionWhen Stack of Paperwork enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
ArtistHanspeter Ziegler
SetMystery Booster Playtest Cards 2021 #13
WallpaperStack of Paperwork Playtest Crop image Wallpaperdownload
ImageStack of Paperwork Playtest Full hd imagedownload
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Table of contents

About Stack of Paperwork Playtest

Stack of Paperwork Playtest, Enchantment, designed by Hanspeter Ziegler first released in Nov, 2019 in the set Mystery Booster Playtest Cards 2019 and was printed exactly in 2 different ways.

This card, Stack of Paperwork, would be beneficial in a control deck that focuses on card advantage and manipulation. Its ability to draw a card upon entering the battlefield provides immediate value, while the unique mechanic of combat damage using the stack can create interesting interactions and strategic plays. However, in terms of efficiency and impact, there may be better options available such as cards that provide more immediate board presence or disruption. Overall, Stack of Paperwork could be a fun and flavorful addition to a casual deck, but may not be a top choice for competitive play.

Rules

11/12/19

If a creature that would be dealt combat damage stops being a creature, combat damage that would be dealt to it isn’t dealt. If a creature that would deal combat damage stops being a creature, it deals combat damage.

11/12/19

No other aspects of the previous combat damage rules are applied while Stack of Paperwork is on the battlefield. Blocking creatures are still ordered and combat damage must be assigned going through that order, requiring lethal damage to be assigned in that order.

11/12/19

Normally, each player assigns a creature’s combat damage and it’s immediately dealt. While Stack of Paperwork is on the battlefield, this assignment is put onto the stack as a single game object controlled by no player, and all damage is dealt as assigned as that object resolves.

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