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NameSpellweaver Helix Edit card
TypeArtifact
DescriptionImprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the otherSee more
ArtistLuca Zontini
SetMirrodin #247
WallpaperSpellweaver Helix Crop image Wallpaperdownload
ImageSpellweaver Helix Full hd imagedownload
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Table of contents

About Spellweaver Helix

Spellweaver Helix, Artifact, designed by Luca Zontini first released in Oct, 2003 in the set Mirrodin. It's a key card in 1 combos.

Spellweaver Helix would be beneficial in a control deck that focuses on disrupting the opponent's strategy by utilizing their own sorcery cards against them. While it offers a unique and potentially powerful effect, it may not be as efficient as other options like Snapcaster Mage, which provides more flexibility and immediate value. Whether Spellweaver Helix should see play would depend on the specific deck strategy and meta, but it could be a fun and unexpected inclusion for players looking to experiment with unique interactions.

Rules

03/01/05

The creation of the copy and then the casting of the copy are both optional.

12/01/04

If there’s only one imprinted sorcery card, nothing happens.

12/01/04

Spellweaver Helix’s second ability creates a copy of the imprinted card in the Exile zone (that’s where the imprinted sorcery card is), then allows you to cast it without paying its mana cost.

12/01/04

You can’t cast the copy unless all of its targets can be chosen.

12/01/04

You don’t pay the spell’s mana cost. If a spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can’t use any alternative costs.

10/04/04

If the imprinted card leaves the exile zone while the ability to make a copy is on the stack, then no copy will be made.

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