Name | Mindslaver |
---|---|
Type | Legendary artifact |
Description | |
Flavor | It's a helm that leaves the head at its most vulnerable. |
Artist | Gossip Goblin |
Set | Breaking News #63 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Name | Mindslaver |
---|---|
Type | Legendary artifact |
Description | |
Flavor | It's a helm that leaves the head at its most vulnerable. |
Artist | Gossip Goblin |
Set | Breaking News #63 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Mindslaver, Legendary artifact, designed by Glen Angus first released in Oct, 2003 in the set Mirrodin and was printed exactly in 6 different ways. It see play in 1 formats: Brawl. It's a key card in 10 combos.
A control deck that focuses on disrupting the opponent's game plan would benefit from using Mindslaver, as it allows for complete control over the opponent's decisions and resources for a turn. While Mindslaver can be a powerful and game-changing card, there are other options like Emrakul, the Promised End, which not only controls the opponent's turn but also provides a massive threat on the battlefield. Whether or not Mindslaver should see play depends on the specific strategy and meta of the format, but it can definitely be a potent tool in the right deck.
07/13/16
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
12/01/04
If you make another player cast Shahrazad, you don’t control that player in the subgame, but you continue to control them once the subgame is completed.
12/01/04
You also make choices for your own permanents, spells, and abilities as usual.
12/01/04
You can’t make the other player concede. A player can choose to concede at any time.
12/01/04
You choose which spells the other player casts, and make all decisions as those spells are cast and when they resolve. For example, you choose the target for that player’s Shock, and what card that player gets with Diabolic Tutor.
12/01/04
You could gain control of yourself using Mindslaver, but gaining control of yourself doesn’t really do anything.
12/01/04
You make all decisions for the other player’s triggered abilities, including what they target and any decisions made when they resolve.
10/04/04
Only lets you make decisions that the player would actually make. If another effect allows another player to make decisions that would normally be made by that player, such as having another player decide how combat damage is dealt, then the other effect takes precedence.
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