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Blog >Series > Loopy Lobster Playtest

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Loopy Lobster Playtest image
setminmtgo
-A$ 0.000.0 tix
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NameLoopy Lobster Playtest Edit card
TypeCreature — lobster
DescriptionFour-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) Icons of mtg: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. Icons of mtg: Draw 2 carSee more
ArtistRachel Turian
SetMystery Booster Playtest Cards 2021 #26
WallpaperLoopy Lobster Playtest Crop image Wallpaperdownload
ImageLoopy Lobster Playtest Full hd imagedownload
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Table of contents

About Loopy Lobster Playtest

Loopy Lobster Playtest, Creature — lobster, designed by Rachel Turian first released in Nov, 2019 in the set Mystery Booster Playtest Cards 2019 and was printed exactly in 2 different ways.

This Loopy Lobster Playtest card would fit well in a control deck that focuses on card advantage and tempo. Its ability to evolve and adapt as the game progresses provides flexibility and resilience against different threats. While there may be more powerful cards available, the unique mechanics of Loopy Lobster make it an interesting and potentially strong choice for decks looking to control the board and draw cards efficiently.

Rules

11/12/19

A permanent with four-faced starts at stage 1.

11/12/19

Activating Loopy Lobster’s stage 3 ability creates an effect that lasts even if it moves to stage 4 during that turn.

11/12/19

If an object becomes a copy of a permanent with four-faced, that object remains at the stage it was. If it wasn’t at a stage, it’s at stage 1.

11/12/19

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

11/12/19

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

11/12/19

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

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