| Name | Concordant Crossroads |
|---|---|
| Type | World enchantment |
| Description | All creatures have haste. |
| Artist | Jay Ryan |
| Set | Secret Lair Drop #2073 |
| Wallpaper | |
| Image |
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| Name | Concordant Crossroads |
|---|---|
| Type | World enchantment |
| Description | All creatures have haste. |
| Artist | Jay Ryan |
| Set | Secret Lair Drop #2073 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Concordant Crossroads, World enchantment, designed by Amy Weber first released in Jun, 1994 in the set Legends and was printed exactly in 10 different ways. It see play in 2 formats: Commander and Old School. It's a key card in 10 combos.
This card, Concordant Crossroads, is best suited for decks that rely on fast creature strategies, such as aggro or combo decks looking to quickly close out the game. While it provides a powerful effect of granting all creatures haste, it also benefits opponents' creatures, potentially enabling them to attack or combo off sooner as well. In some cases, decks may prefer alternative options like Lightning Greaves or Swiftfoot Boots to grant haste selectively and protect key creatures. Ultimately, whether Concordant Crossroads sees play depends on the specific strategy and metagame considerations of the deck in question.
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10/01/08
This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.
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