Sobre Esconderijo de Sobrevivência
Esconderijo de Sobrevivência, Feitiço, desenhada por Scott Chou lançada primeiramente em Apr, 2010 na edição Rise of the Eldrazi e foi impressa exatamente em 4 formas diferentes.
A Cachoeira da Sobrevivência seria benéfica em um deck de controle Branco que se concentra em ganhar vida e vantagem de cartas. Pode ajudar a estabilizar seu total de vida enquanto fornece puxar cartas se você estiver à frente na vida em comparação com seu oponente. No entanto, existem opções potencialmente melhores como a Revelação da Esfinge ou Revitalize para efeitos semelhantes com impacto potencialmente maior, então a inclusão da Cachoeira da Sobrevivência dependeria da estratégia específica e da sinergia do deck.
Regras
15/06/10
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
15/06/10
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
15/06/10
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
15/06/10
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
15/06/10
In a Two-Headed Giant game, anything that cares about your life total checks the life total of your team. For example, say that your team has 10 life and your opponent’s team has 11 life when you cast Survival Cache. You’ll gain 2 life, so your team’s life total becomes 12. Since your life total (12) is greater than an opponent’s life total (11), you’ll draw a card.
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