Hawkins seems like an ordinary small town, until you realize that nothing there respects the rules of the real world. Portals open in basements, monsters emerge from forests, teenagers save the planet, and adults continue… doubting everything. In this delightful chaos, the inevitable question always arises: where would you fit into this story?
Would you be the first victim? The traumatized survivor? The heroine who faces the impossible without dropping the lantern? Or that legendary figure who reappears from the Upside Down every now and then saying, “You won’t believe what I saw”?
Take a deep breath, adjust the volume of the music that would save you from Vecna, and find out now.
1. The phone rings in the middle of the night and the call drops to static. What do you do?
A) I turn it off immediately and unplug the phone, just to be safe.
C) If no one has threatened me, I just laugh it off and move on with my life.
B) I get curious, say "hello" a few times, and only hang up when I get really scared.
D) I start saying "who's there?" and make jokes about spirits, demons, and the like. I need someone to practice my stand-up with.
2. A friend swears he saw something strange in the woods near Hawkins. Your reaction is:
A) I want to go at night, with a flashlight and a trail of terror in my head.
C) I ask if he's slept yet today, but I wouldn't go there even if you tied me up.
B) I agree to go, but only during the day, with several people and an escape plan.
D) I like going in the late afternoon, you can see the path and still have a great atmosphere.
3. What item can't be missing from your survival kit in Hawkins?
A) Courage, irony, and a ready joke for any situation.
C) A baseball bat, a Walkman, and batteries: the basics for an insurgent hero.
B) A Walkman and a dream, the rest we improvise.
D) Maps, flashlight, radio, and food, all well organized.
4. They discover a portal to the Upside Down in the basement. What do you do?
A) I go down, look from a distance, test it out a bit, and only go in if it's absolutely necessary.
C) I enter without thinking, because curiosity won out a long time ago.
B) I put up a rope, I take a peek. Someone needs to see!
D) I lock the basement, call other people, the police, the army, whoever shows up first.
5. How do you deal with fear in extreme situations?
A) I plan everything, take a deep breath, and follow the plan to the letter.
C) I joke around, I make lighthearted comments, I try to break the heavy atmosphere. Nobody likes a downer vibe!
B) I panic, but I make impulsive decisions. Sometimes it works.
D) I feel scared, but I'll go with the group and lean on them for support.
6. If you were part of a D&D party, what would your role be?
A) The strategist who reads the entire manual and puts together the perfect plan.
C) The chaotic one, which makes absurd but unexpectedly useful decisions.
B) The protective, tank-like shield that goes in front to absorb the blow.
D) The one that draws the group into the adventure, even when they're scared.
7. Vecna begins to search her mind. Which song would save her?
A) It takes me a while, but any song from my teenage years brings me back.
C) I'll remember some anthem by a famous pop diva/singer that always lifts my spirits.
B) I spend ages in doubt and almost die trying to choose.
D) I already have a playlist ready for every type of emotional emergency.
8. You discover that someone in your group has Eleven-like powers. What do you do?
A) I'm on her side, but I demand accountability. Unlimited power is dangerous.
C) I find it incredible and I start asking for a show of power for any reason.
B) I help the person to train, create boundaries, and use them safely.
D) We're going to use this to manipulate EVERYTHING to our advantage. We're going to create a new world!!
9. If you had to choose a "mentor" in Hawkins, who would it be?
A) Joyce, because she never lets go of anyone's hand and never gives up.
C) Steve, who gets beaten up, but always comes back to protect others.
B) Dustin, because if he's going to die, let it be laughing and making crazy theories.
D) Hopper, somewhat rough around the edges, but reliable when it matters most.
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