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Blog >Series > Take Possession

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NameTake Possession Edit card
TypeEnchantment — aura
DescriptionSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
ArtistMichael Phillippi
SetModern Masters #66
WallpaperTake Possession Crop image Wallpaperdownload
ImageTake Possession Full hd imagedownload
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Table of contents

About Take Possession

Take Possession, Enchantment — aura, designed by Michael Phillippi first released in May, 2007 in the set Future Sight and was printed exactly in 2 different ways.

This card, Take Possession, would benefit control decks that aim to dominate the board by taking control of key permanents. While its Split Second ability can be powerful in certain situations, the high mana cost of 5UU might make it less efficient compared to other control cards like Control Magic or Treachery, which offer similar effects at a lower cost. Take Possession could see play in specific metas where its unique abilities are particularly valuable, but overall, there are more cost-effective options available for control decks.

Rules

03/19/21

If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

03/19/21

Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

03/19/21

Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

06/07/13

Casting a spell with split second won’t affect spells and abilities that are already on the stack.

06/07/13

Players still get priority while a card with split second is on the stack.

06/07/13

Split second doesn’t prevent triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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