| Name | Seachrome Coast |
|---|---|
| Type | Land |
| Description | Seachrome Coast enters tapped unless you control two or fewer other lands.
|
| Artist | Mauricio Calle |
| Set | Bloomburrow Commander #328 |
| Wallpaper | |
| Image |
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| Name | Seachrome Coast |
|---|---|
| Type | Land |
| Description | Seachrome Coast enters tapped unless you control two or fewer other lands.
|
| Artist | Mauricio Calle |
| Set | Bloomburrow Commander #328 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Seachrome Coast, Land, designed by Lars Grant-West first released in Oct, 2010 in the set Scars of Mirrodin and was printed exactly in 7 different ways. It see play in 3 formats: Commander, Casual and Duel Commander.
Seachrome Coast is a valuable addition to a deck that relies on white and blue mana sources, particularly in decks that aim for a fast start and need access to those colors early on. While it's a solid option for mana fixing, there are better alternatives like Hallowed Fountain, which can enter untapped if you pay 2 life. Seachrome Coast could see play in decks that prioritize mana consistency and speed, but it may be overshadowed by more versatile options in competitive settings.
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09/20/16
If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
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