About Mobile Garrison
Mobile Garrison, Artifact — vehicle, designed by Cliff Childs first released in Jan, 2017 in the set Aether Revolt and was printed exactly in 3 different ways.
This card, Mobile Garrison, would be beneficial in a deck that focuses on artifact and creature synergy, especially if there are powerful artifacts or creatures that can benefit from being untapped. Decks that rely on attacking with multiple creatures or vehicles would find this card useful for its ability to untap another target artifact or creature, potentially allowing for more aggressive plays. While there may be better cards with similar effects, Mobile Garrison could still see play in decks looking to maximize their attacking potential and take advantage of untapping synergies.
Rules
09/29/17
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
09/29/17
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
09/29/17
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
09/29/17
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
09/29/17
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
09/29/17
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
02/09/17
All attackers are chosen at once. You can’t attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.
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