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Blog >Series > A Good Thing Playtest

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A Good Thing Playtest image
setminmtgo
-$ 0.000.0 tix
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NameA Good Thing Playtest Edit card
TypeEnchantment
DescriptionSpells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
ArtistYoni Skolnik
SetMystery Booster Playtest Cards 2021 #86
WallpaperA Good Thing Playtest Crop image Wallpaperdownload
ImageA Good Thing Playtest Full hd imagedownload
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Table of contents

About A Good Thing Playtest

A Good Thing Playtest, Enchantment, designed by Yoni Skolnik first released in Nov, 2019 in the set Mystery Booster Playtest Cards 2019 and was printed exactly in 2 different ways.

A deck that focuses on gaining and maintaining a high life total would benefit most from using A Good Thing, such as a lifegain or control deck. While this card offers a powerful effect of doubling your life total at the beginning of your upkeep, the drawback of potentially losing the game if you reach 1,000 life makes it a risky inclusion. Other cards like Felidar Sovereign or Test of Endurance may provide similar win conditions without the risk of losing the game, making them potentially better choices for competitive play.

Rules

11/12/19

To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.

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