| Name | Strange Inversion |
|---|---|
| Type | Instant — arcane |
| Description | Switch target creature's power and toughness until end of turn.
Splice onto Arcane |
| Artist | Khang Le |
| Set | Champions of Kamigawa #192 |
| Wallpaper | |
| Image |
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| Name | Strange Inversion |
|---|---|
| Type | Instant — arcane |
| Description | Switch target creature's power and toughness until end of turn.
Splice onto Arcane |
| Artist | Khang Le |
| Set | Champions of Kamigawa #192 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Strange Inversion, Instant — arcane, designed by Khang Le first released in Oct, 2004 in the set Champions of Kamigawa.
This card, Strange Inversion, would benefit a red aggressive deck looking to disrupt combat math and surprise opponents with unexpected power and toughness changes. While it can be a fun and tricky inclusion, more competitive decks might prefer cards like Temur Battle Rage or Mutagenic Growth for more consistent and impactful combat tricks. However, Strange Inversion could still see play in casual or themed decks that enjoy its unique effect and splice ability.
03/19/21
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
03/19/21
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
06/07/13
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
06/07/13
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
04/15/13
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
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