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Blog >Series > Experiment One

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Experiment One image
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-₱ 5.730.03 tix
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NameExperiment One Edit card
TypeCreature — human ooze
DescriptionEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature wouldSee more
ArtistChase Stone
SetPioneer Masters #94410
WallpaperExperiment One Crop image Wallpaperdownload
ImageExperiment One Full hd imagedownload
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About Experiment One

Experiment One, Creature — human ooze, designed by Jack Wang first released in Jun, 2002 in the set Magic Online Promos and was printed exactly in 10 different ways. It see play in 1 formats: Pauper.

Experiment One would be a strong inclusion in a green aggro deck focused on creature synergy and +1/+1 counters, benefiting from its potential to grow in power and regenerate. However, in a competitive setting, cards like Avatar of the Resolute or Pelt Collector may offer more immediate impact and versatility, potentially overshadowing Experiment One in terms of efficiency and effectiveness, making it less likely to see play in top-tier decks.

Top 8 decks with Experiment One

Format

Meta Decks

% total

Average per deck

Pauper

1

0.5

4.0

Rules

04/15/13

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

04/15/13

When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

04/15/13

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

01/24/13

If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.

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