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- 110.230.02 tix
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NameNear-Death Experience Edit card
TypeEnchantment
DescriptionAt the beginning of your upkeep, if you have exactly 1 life, you win the game.
FlavorLands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
ArtistDan Scott
SetFrom the Vault: Lore #10
WallpaperNear-Death Experience Crop image Wallpaperdownload
ImageNear-Death Experience Full hd imagedownload
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Table of contents

About Near-Death Experience

Near-Death Experience, Enchantment, designed by Dan Murayama Scott first released in Apr, 2010 in the set Rise of the Eldrazi and was printed exactly in 2 different ways. It see play in 1 formats: Commander. It's a key card in 12 combos.

This card, Near-Death Experience, would be a great fit for a control deck that focuses on staying alive and manipulating life totals. It could work well in a deck that includes lifegain cards and ways to protect your life total. While the win condition is unique and powerful, it may be a bit risky to rely solely on this card to win the game. Other cards like Felidar Sovereign or Test of Endurance might offer more consistent win conditions in a similar deck, but Near-Death Experience could still be a fun and unexpected addition for players looking to try something different.

Top 8 decks with Near-Death Experience

Format

Meta Decks

% total

Average per deck

Rules

06/15/10

This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.

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