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Blog >Series > Heartmender

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- 126.610.02 tix
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NameHeartmender Edit card
TypeCreature — elemental
DescriptionAt the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
ArtistRebecca Guay
SetShadowmoor #228
WallpaperHeartmender Crop image Wallpaperdownload
ImageHeartmender Full hd imagedownload
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Table of contents

About Heartmender

Heartmender, Creature — elemental, designed by Rebecca Guay first released in May, 2008 in the set Shadowmoor.

This card would be beneficial in a Selesnya (Green/White) +1/+1 counter deck in Magic: the Gathering, as it helps to counteract the negative effects of -1/-1 counters commonly found in such decks. While Heartmender has its niche uses, a more efficient option would be Spike Feeder, which not only gains life but also synergizes well with +1/+1 counter strategies. Heartmender could see play in casual or themed decks, but competitive decks may opt for more impactful cards.

Rules

06/07/13

If a creature with persist stops being a creature, persist will still work.

06/07/13

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

06/07/13

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

06/07/13

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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