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Blog >Series > Curse of Echoes

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- 94.000.02 tix
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NameCurse of Echoes Edit card
TypeEnchantment — aura curse
DescriptionEnchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
ArtistSlawomir Maniak
SetThe List #756
WallpaperCurse of Echoes Crop image Wallpaperdownload
ImageCurse of Echoes Full hd imagedownload
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About Curse of Echoes

Curse of Echoes, Enchantment — aura curse, designed by Slawomir Maniak first released in Feb, 2012 in the set Dark Ascension and was printed exactly in 2 different ways.

A deck focused on group hug or chaos strategies would benefit from using Curse of Echoes in Magic: the Gathering, as it encourages interaction and creates interesting gameplay dynamics. While there may be more powerful options available, such as Hive Mind or Eye of the Storm, Curse of Echoes can still be a fun and unpredictable addition to decks looking to shake up traditional gameplay and create memorable moments at the table.

Rules

01/22/11

Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

01/22/11

If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.

01/22/11

When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.

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