About Ashcloud Phoenix
Ashcloud Phoenix, Creature — phoenix, designed by Howard Lyon first released in Sep, 2014 in the set Khans of Tarkir and was printed exactly in 2 different ways.
Ashcloud Phoenix would be a great addition to a red aggressive deck looking to maintain board presence and apply pressure. Its ability to return to the battlefield face down and deal damage to each player upon being turned face up can be a powerful tempo swing. While there may be other cards with similar effects, Ashcloud Phoenix's flexibility and recurring nature make it a solid choice for decks looking to maintain pressure and surprise opponents, making it a card worth considering for play in the right deck.
Rules
09/20/14
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.
09/20/14
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
09/20/14
If Ashcloud Phoenix is face down, you can turn it face up for its morph cost, even if you didn’t cast Ashcloud Phoenix face down using its morph ability.
09/20/14
Once Ashcloud Phoenix returns to the battlefield face down, each player will know which face-down creature it is. You can’t mix up the positions of your face-down permanents to disguise this.
09/20/14
The face-down spell has no mana cost and has a converted mana cost of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay . This is an alternative cost.
09/20/14
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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