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NameVenser, the Sojourner Edit card
TypeLegendary planeswalker — venser
Description+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
ArtistUta Natsume
SetSecret Lair Drop #1423★
WallpaperVenser, the Sojourner Crop image Wallpaperdownload
ImageVenser, the Sojourner Full hd imagedownload
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About Venser, the Sojourner

Venser, the Sojourner, Legendary planeswalker — venser, designed by Eric Deschamps first released in May, 2020 in the set Scars of Mirrodin and was printed exactly in 4 different ways. It's a key card in 4 combos.

Venser, the Sojourner would be a great addition to a control deck that focuses on manipulating the battlefield and disrupting your opponent's strategy. While Venser offers versatility with his abilities, there are other planeswalkers like Teferi, Time Raveler that might provide more immediate impact and protection. However, Venser's ability to repeatedly exile and return permanents can be powerful in the right deck, making him a viable option for players looking to add a unique twist to their strategy.

Rules

01/01/11

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

01/01/11

If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

01/01/11

Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

01/01/11

Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

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