About Treefolk Umbra
Treefolk Umbra, Enchantment — aura, designed by Zack Stella first released in May, 2020 in the set Modern Horizons.
Treefolk Umbra can be a valuable addition to a deck focused on high-toughness creatures or strategies that benefit from creatures dealing damage based on their toughness. However, in competitive play, there are better options such as Rancor or Spider Umbra that provide similar benefits with additional advantages like trample or reach, making them more versatile choices over Treefolk Umbra.
Rules
06/14/19
If a creature enchanted with an Aura that has totem armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), totem armor’s effect will replace all of them and save the creature.
06/14/19
If a creature has indestructible and is enchanted with an Aura that has totem armor, lethal damage and effects that try to destroy it simply have no effect. Totem armor won’t do anything because it won’t have to.
06/14/19
Totem armor’s effect is applied no matter why the enchanted creature would be destroyed: because it’s been dealt lethal damage, or because an effect is trying to destroy it (such as Mob). In either case, all damage is removed from the creature and the Aura is destroyed instead.
06/14/19
Totem armor’s effect is not regeneration. Specifically, if totem armor’s effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can’t be regenerated (as Pillage does) won’t prevent totem armor’s effect from being applied.
06/14/19
Treefolk Umbra’s effect doesn’t actually change the enchanted creature’s power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power or toughness use the real values. For example, Savage Swipe won’t cause the enchanted creature to fight with its toughness.
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