About Solemnity
Solemnity, Enchantment, designed by Greg Opalinski first released in Jul, 2017 in the set Hour of Devastation Promos and was printed exactly in 5 different ways. It see play in 1 formats: Commander. It's a key card in 25 combos.
A control deck that focuses on disrupting opponents who heavily rely on counters, +1/+1 counters, or other types of counters would benefit from using Solemnity in Magic: the Gathering. While Solemnity can be effective in shutting down certain strategies, there are better cards like \[\[Grafdigger's Cage\]\] or \[\[Rest in Peace\]\] that offer broader and more impactful graveyard hate. Solemnity could see play as a sideboard option in specific matchups, but it may not be a main deck staple due to its narrow focus.
Rules
07/14/17
Damage from a source with infect has no effect on creatures or players. No -1/-1 counters are put on creatures, and no damage is marked on them. Players don’t get poison counters and they don’t lose life. The damage is still dealt for purposes of effects that care about damage, such as lifelink.
07/14/17
If a creature with tribute is entering the battlefield, the chosen opponent can’t pay tribute even if they want to.
07/14/17
If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time that Solemnity enters the battlefield, Solemnity doesn’t stop it from getting those counters.
07/14/17
If the cost of an ability or an additional cost of a spell requires putting counters on an artifact, creature, enchantment, or land, that cost can’t be paid. If a resolving spell or ability says that a player may put counters on one of those objects, that player can’t choose to do so.
07/14/17
Solemnity doesn’t remove any counters players or permanents already have.
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