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NameSengir, the Dark Baron Edit card
TypeLegendary creature — vampire noble
DescriptionFlying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partSee more
ArtistBastien L. Deharme
SetMagic Online Promos #86260
WallpaperSengir, the Dark Baron Crop image Wallpaperdownload
ImageSengir, the Dark Baron Full hd imagedownload
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Table of contents

About Sengir, the Dark Baron

Sengir, the Dark Baron, Legendary creature — vampire noble, designed by Bastien L. Deharme first released in Aug, 2020 in the set Commander Legends and was printed exactly in 5 different ways. It's a key card in 1 combos.

This card would be a great addition to a black-based control or aristocrats deck in Magic: the Gathering, as it provides a powerful win condition by growing stronger with each creature death and gaining life when opponents lose. While Sengir, the Dark Baron is a strong card, there are potentially better options like Kokusho, the Evening Star for life gain or Griselbrand for card advantage, depending on the deck's strategy. Overall, Sengir, the Dark Baron can definitely see play in the right deck for its unique abilities and potential to swing the game in your favor.

Rules

11/10/20

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

11/10/20

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

11/10/20

If Sengir, the Dark Baron is dealt lethal damage at the same time as other creatures, they die at the same time. The second ability won’t resolve in time to save Sengir, the Dark Baron.

11/10/20

If you and another player lose the game at the same time, the third ability won’t resolve in time to save you.

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Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

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