| Name | Immortal Coil | 
|---|---|
| Type | Artifact | 
| Description | |
| Artist | Dan Murayama Scott | 
| Set | Shards of Alara #79 | 
| Wallpaper |  download | 
| Image |  download | 
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No Rank
Grade it yourself
| Name | Immortal Coil | 
|---|---|
| Type | Artifact | 
| Description | |
| Artist | Dan Murayama Scott | 
| Set | Shards of Alara #79 | 
| Wallpaper |  download | 
| Image |  download | 
Tierlist
No Rank
Grade it yourself
Immortal Coil, Artifact, designed by Dan Murayama Scott first released in Oct, 2008 in the set Shards of Alara. It's a key card in 3 combos.
This card, Immortal Coil, would be best suited for a control deck that focuses on card advantage and graveyard manipulation. It can provide card draw and damage prevention, but the risk of losing the game when the graveyard is empty adds an interesting strategic element. While there may be more efficient options for card draw and damage prevention, Immortal Coil's unique ability could still find a place in certain decks that can effectively manage their graveyard resources and leverage its benefits.
10/01/08
If the third ability is countered, but your graveyard is still empty, the ability will immediately trigger again.
10/01/08
The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
10/01/08
The second ability prevents all damage that would be dealt to you, regardless of how many cards are in your graveyard. For example, if you have three cards in your graveyard and would be dealt 5 damage, Immortal Coil prevents all 5 damage and exiles all the cards in your graveyard.
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