Placeholder for ads

Blog >Series > Bloodchief Ascension

Icons of mtg Icons of mtg Icons of mtg Icons of mtg Icons of mtg
Bloodchief Ascension image
setminmtgo
- 40.080.02 tix
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
NameBloodchief Ascension Edit card
TypeEnchantment
DescriptionAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief AscenSee more
ArtistAdi Granov
SetCommander Masters #139
WallpaperBloodchief Ascension Crop image Wallpaperdownload
ImageBloodchief Ascension Full hd imagedownload
⚠️

Table of contents

About Bloodchief Ascension

Bloodchief Ascension, Enchantment, designed by Adi Granov first released in Oct, 2009 in the set Zendikar and was printed exactly in 5 different ways. It see play in 1 formats: Commander. It's a key card in 5 combos.

This card, Bloodchief Ascension, would be beneficial in a deck that focuses on draining your opponent's life and filling their graveyard, such as a black control or discard deck. While it can be a powerful win condition if activated, there are other cards like Phyrexian Arena or Underworld Connections that provide consistent card advantage without relying on specific conditions, making them potentially better choices in certain decks. Bloodchief Ascension could see play in the right deck that can reliably trigger its abilities, but its effectiveness may vary depending on the overall strategy and synergy of the deck.

Top 8 decks with Bloodchief Ascension

Format

Meta Decks

% total

Average per deck

Rules

10/01/09

Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

10/01/09

Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.

10/01/09

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

Profile imageSign in and join the conversation

— Comments 0

, Reactions 1

User profile image

Be the first to comment