About Quest for Pure Flame
Quest for Pure Flame, Enchantment, designed by Cyril Van Der Haegen first released in Oct, 2009 in the set Zendikar. It's a key card in 3 combos.
Quest for Pure Flame would be beneficial in a mono-red aggressive deck that focuses on dealing damage to the opponent quickly. It can provide a powerful finisher by doubling the damage output of your sources, potentially closing out the game in a single turn. However, in competitive Magic: the Gathering, there are better options like Furnace of Rath or Dictate of the Twin Gods that offer similar effects without the need for quest counters, making them more efficient choices for decks looking to maximize damage output consistently. Overall, while Quest for Pure Flame has its niche uses, it may not see widespread play in highly optimized decks.
Rules
01/10/09
Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
01/10/09
If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
01/10/09
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
01/10/09
If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
01/10/09
If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
01/10/09
The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
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