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Blog >Serie > Vivo // Bene

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Alive // Well image
setminmtgo
-Fr 0.280.03 tix
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NomeVivo // Bene Edit card
PredefinitoAlive // Well
TipoStregoneria
DescrizioneCrea un token creatura Centauro verde 3/3. Unisci (Puoi lanciare una o entrambe le metà di questa carta dalla tua mano.) Guadagni 2 punti vita per ogni creatura che controlli. Unisci (Puoi lanciare una o entrambe le metà di questa carta dalla tua maVedi altro
ArtistaNils Hamm & Nils Hamm
EspansioneMaestri pionieri #94671
WallpaperAlive // Well Crop image Wallpaperdownload
ImmagineAlive // Well Full hd imagedownload
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Di Vivo // Bene

Vivo // Bene, Stregoneria, progettato da Nils Hamm & Nils Hamm rilasciato per la prima volta May, 2013 in redazione Dragon's Maze ed è stato stampato esattamente in 2 forme diverse.

Un mazzo midrange o ramp incentrato su pedine creatura e guadagno di punti vita trarrebbe maggiori benefici dall'utilizzo di Alive // ​​Well in Magic: the Gathering. Anche se fornisce valore creando una pedina creatura Centauro 3/3 e guadagnando punti vita in base al numero di creature che controlli, potrebbero esserci opzioni migliori per strategie o metagiochi specifici. Carte come La Marcia delle Moltitudini o Trostani Discordante potrebbero essere più efficienti nel generare pedine creature e guadagnare punti vita, ma Vivo // Bene potrebbe ancora essere giocato in mazzi alla ricerca di opzioni versatili per supportare il loro piano di gioco.

Rugole

15/04/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

15/04/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

15/04/13

If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

15/04/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

15/04/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

15/04/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

15/04/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

15/04/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

15/04/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

15/04/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

15/04/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

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