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Icons of mtg
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Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
NombreVapores mentales Edit card
DefectoMental Vapors
TipoBrujería
DescripciónObjetivo jugador descarta una carta. Cifra (Luego puedes exiliar esta carta de hechizo codificada en una criatura que controlas. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta codificada Ver más
ArtistaMark Winters
EdiciónColarse #72
WallpaperMental Vapors Crop image Wallpaperdownload
ImagenMental Vapors Full hd imagedownload
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Sobre Vapores mentales

Vapores mentales, Brujería, diseñada por Mark Winters lanzado por primera vez en Feb, 2013 en edición Gatecrash.

Un mazo centrado en la interrupción de manos y estrategias de tempo, como un mazo Dimir Control en Magic: the Gathering, se beneficiaría al incluir Mental Vapors debido a su capacidad de hacer que el oponente descarte una carta y potencialmente generar ventaja de cartas a través de la mecánica de cifrado. Sin embargo, podría decirse que hay mejores opciones disponibles, como Thoughtseize o Inquisition of Kozilek, que brindan efectos de interrupción de manos más inmediatos e impactantes. Si bien Mental Vapors tiene potencial en el mazo correcto, es posible que no tenga un juego generalizado debido a alternativas más potentes en el formato.

Reglas

15/04/13

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

15/04/13

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

15/04/13

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

15/04/13

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

15/04/13

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

15/04/13

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

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