Sobre Carne // Sangre
Carne // Sangre, Sorcery, diseñada por Lucas Graciano & Lucas Graciano lanzado por primera vez en May, 2013 en edición Dragon's Maze y fue impreso exactamente en 2 diferentes formas. Es una tarjeta llave en 1 combos.
Esta carta, Flesh // Blood, beneficiaría a un mazo centrado en el cementerio que tiene como objetivo utilizar criaturas poderosas en el cementerio y aumentar su poder. Sin embargo, puede haber mejores opciones dependiendo de la estrategia específica del mazo, como cartas que proporcionen un valor más consistente o sinergia con otras cartas en el mazo. Si Flesh // Blood debería jugarse dependería de la estrategia general y la sinergia del mazo en el que se incluye, así como del metajuego actual y las posibles alternativas disponibles.
Reglas
15/04/13
As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can’t deal damage to anything. If the second target is illegal, it can’t be dealt damage.
15/04/13
As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn’t exile a card.
15/04/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15/04/13
If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.
15/04/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
15/04/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
15/04/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
15/04/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
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