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Esior, Wardwing Familiar image
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NombreÉsior, familiar alasguardianas Edit card
DefectoEsior, Wardwing Familiar
TipoCriatura legendaria — ave
DescripciónVuela. A tus oponentes les cuesta Icons of mtg más lanzar hechizos que hagan objetivo a uno o más comandantes que controlas. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
ArtistaJesper Ejsing
EdiciónPromociones mágicas en línea #86238
WallpaperEsior, Wardwing Familiar Crop image Wallpaperdownload
ImagenEsior, Wardwing Familiar Full hd imagedownload
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Sobre Ésior, familiar alasguardianas

Ésior, familiar alasguardianas, Criatura legendaria — ave, diseñada por Jesper Ejsing lanzado por primera vez en Nov, 2020 en edición Commander Legends y fue impreso exactamente en 3 diferentes formas. Ver juego en 2 formatos: Commander and Duel Commander.

Esta carta, Esior, el familiar de las alas protectoras, sería una valiosa adición a un mazo de Comandante que se centre en proteger y aprovechar múltiples comandantes. Brilla especialmente en mazos donde los comandantes son cruciales para la estrategia, ya que aumenta significativamente el coste de los hechizos que los objetivan. Aunque puede haber otras cartas que ofrezcan una protección o utilidad similar, la habilidad de Compañero de Esior permite opciones y sinergias únicas en la construcción del mazo, convirtiéndola en una fuerte candidata para su inclusión en mazos que buscan proteger y potenciar a sus comandantes.

Top 8 mejores mazos con Ésior, familiar alasguardianas

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Reglas

10/11/20

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

10/11/20

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

10/11/20

To determine the total cost of an opponent’s spell that targets a commander you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Esior’s middle ability), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

10/11/20

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.

10/11/20

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.

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