Sobre La Llama de Keld
La Llama de Keld, Encantamiento — saga, diseñada por Lake Hurwitz lanzado por primera vez en Apr, 2018 en edición Dominaria y fue impreso exactamente en 2 diferentes formas.
Un mazo que tiene como objetivo vaciar rápidamente su mano y rellenarla con ventaja de cartas se beneficiaría al usar La Llama de Keld, especialmente en mazos rojos agresivos que buscan aumentar su producción de daño. Sin embargo, para mazos que requieran más selección de cartas o flexibilidad, cartas como Iluminar el Escenario o Frenesí Experimental podrían ser mejores alternativas. En general, La Llama de Keld puede ser una inclusión fuerte en ciertos mazos rojos agresivos, pero su efectividad depende de la estrategia específica y el estilo de juego del mazo en cuestión.
Reglas
27/04/18
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
27/04/18
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
27/04/18
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
27/04/18
If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.
27/04/18
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
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