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Blog >Serie > Fumarola errante

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Wandering Fumarole image
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NombreFumarola errante Edit card
DefectoWandering Fumarole
TipoTierra
DescripciónLa Fumarola errante entra al campo de batalla girada. Icons of mtg: Agrega Icons of mtg o Icons of mtg. Icons of mtgIcons of mtgIcons of mtg: Hasta el final del turno, la Fumarola errante se convierte en una criatura Elemental azul y roja 1/4 con "Icons of mtg: Intercambia la fuerza y la resistencia de esta criaVer más
ArtistaCristi Balanescu
EdiciónAl filo de la eternidad: vistas estelares #135
WallpaperWandering Fumarole Crop image Wallpaperdownload
ImagenWandering Fumarole Full hd imagedownload
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Sobre Fumarola errante

Fumarola errante, Tierra, diseñada por Florian de Gesincourt lanzado por primera vez en Jan, 2016 en edición Oath of the Gatewatch Promos y fue impreso exactamente en 9 diferentes formas. Es una tarjeta llave en 1 combos.

Un mazo que se beneficiaría del uso de Wandering Fumarole es un mazo de control o tempo que valora la flexibilidad y la eficiencia del maná. Si bien la carta proporciona maná azul y rojo, la capacidad de convertirla en una criatura permite una ofensiva o defensa temporal. Sin embargo, tierras flexibles como Celestial Colonnade o Raging Ravine pueden ofrecer opciones más consistentes o poderosas para sus respectivos mazos, por lo que Wandering Fumarole no siempre se juega en formatos competitivos.

Reglas

19/03/21

Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.

19/03/21

Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

22/01/16

A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

22/01/16

Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.

22/01/16

When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

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