Sobre Reserva de supervivencia
Reserva de supervivencia, Conjuro, diseñada por Scott Chou lanzado por primera vez en Apr, 2010 en edición Rise of the Eldrazi y fue impreso exactamente en 4 diferentes formas.
La Caché de Supervivencia sería beneficiosa en un mazo de control Blanco que se centra en ganar vida y ventaja de cartas. Puede ayudar a estabilizar tu total de vida mientras proporciona robo de cartas si estás por delante en vida en comparación con tu oponente. Sin embargo, hay opciones potencialmente mejores como Revelación de la Esfinge o Revitalizar para efectos similares con un impacto potencialmente mayor, por lo que la inclusión de la Caché de Supervivencia dependería de la estrategia específica y la sinergia del mazo.
Reglas
15/06/10
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
15/06/10
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
15/06/10
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
15/06/10
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
15/06/10
In a Two-Headed Giant game, anything that cares about your life total checks the life total of your team. For example, say that your team has 10 life and your opponent’s team has 11 life when you cast Survival Cache. You’ll gain 2 life, so your team’s life total becomes 12. Since your life total (12) is greater than an opponent’s life total (11), you’ll draw a card.
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