Sobre Espada de la verdad y la justicia
Espada de la verdad y la justicia, Artefacto - equipo, diseñada por Chris Rahn lanzado por primera vez en May, 2019 en edición Modern Horizons y fue impreso exactamente en 7 diferentes formas. Ver juego en 1 formatos: Commander.
Esta carta beneficiaría a los mazos que se centran en estrategias agresivas, particularmente aquellos con criaturas que pueden causar daño de combate de manera constante. Si bien Sword of Truth and Justice ofrece protección y una poderosa habilidad para proliferar contadores, puede que no sea la opción más eficiente para todos los mazos. Dependiendo de la estrategia específica y los colores del mazo, otras cartas de equipo como Sword of Fire and Ice o Sword of Feast and Famine pueden ser mejores opciones para lograr un impacto general y versatilidad en el juego.
Reglas
19/03/21
If a permanent has +1/+1 counters and -1/-1 counters on it, they’re removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
19/03/21
You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
14/06/19
Protection from a color means that the equipped creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
14/06/19
You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them (such as suspended cards).
14/06/19
You choose a creature, put a +1/+1 counter on it, then proliferate all while the triggered ability is resolving. Nothing can happen between these things, and no player may choose to take actions.
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