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Underworld Rage-Hound image
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NombrePerro de ira del inframundo Edit card
DefectoUnderworld Rage-Hound
TipoCriatura — perro elemental
DescripciónFuria infernal canina del inframundo ataca en cada combate si puede. Escape—Icons of mtgIcons of mtg, exilia otras tres cartas de tu cementerio. (Puedes lanzar esta carta desde tu cementerio por su coste de escape.) La furia infernal canina del inframundo escapa con uVer más
ArtistaTyler Walpole
EdiciónTheros más allá de la muerte #163
WallpaperUnderworld Rage-Hound Crop image Wallpaperdownload
ImagenUnderworld Rage-Hound Full hd imagedownload
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Sobre Perro de ira del inframundo

Perro de ira del inframundo, Criatura — perro elemental, diseñada por Tyler Walpole lanzado por primera vez en Dec, 2019 en edición Theros Beyond Death.

Un mazo rojo agresivo que se centre en ataques rápidos y consistentes se beneficiaría al incluir Underworld Rage-Hound debido a su bajo costo y su capacidad de atacar continuamente. Sin embargo, existen opciones potencialmente mejores como Earthshaker Khenra o Zurgo Bellstriker que ofrecen habilidades o estadísticas más impactantes por un costo similar, lo que hace que Underworld Rage-Hound sea menos probable que se juegue en mazos competitivos.

Reglas

24/01/20

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

24/01/20

If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

24/01/20

If Underworld Rage-Hound can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.

24/01/20

To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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