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Ghost of Ramirez DePietro image
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NombreFantasma de Ramírez DePietro Edit card
DefectoGhost of Ramirez DePietro
TipoCriatura legendaria — pirata espíritu
DescripciónEl Fantasma de Ramírez DePietro no puede ser bloqueado por criaturas con resistencia de 3 o más. Siempre que el Fantasma de Ramírez DePietro haga daño de combate a un jugador, elige hasta una carta objetivo en un cementerio que fue descartada o puestVer más
ArtistaGrzegorz Rutkowski
EdiciónComandante de las Cavernas Perdidas de Ixalan #157
WallpaperGhost of Ramirez DePietro Crop image Wallpaperdownload
ImagenGhost of Ramirez DePietro Full hd imagedownload
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Sobre Fantasma de Ramírez DePietro

Fantasma de Ramírez DePietro, Criatura legendaria — pirata espíritu, diseñada por Grzegorz Rutkowski lanzado por primera vez en Oct, 2020 en edición Commander Legends y fue impreso exactamente en 6 diferentes formas. Ver juego en 1 formatos: Commander.

Esta carta sería una gran adición a un mazo de manipulación o control de cementerios azul-negro en Magic: the Gathering, ya que proporciona evasión y recursión de cementerios. Aunque Ghost of Ramirez DePietro tiene sus habilidades únicas, hay opciones potencialmente mejores como Wrexial, el Profundo Resucitado o Gisa y Geralf para estrategias similares, dependiendo del enfoque específico del mazo. En general, Ghost of Ramirez DePietro podría verse jugando en un mazo que busque capitalizar las interacciones de cementerios y evasión.

Top 8 mejores mazos con Fantasma de Ramírez DePietro

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Reglas

10/11/20

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

10/11/20

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

10/11/20

Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won’t cause this creature to become unblocked.

10/11/20

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.

10/11/20

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.

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