Sobre Ardenn, arqueólogo intrépido
Ardenn, arqueólogo intrépido, Criatura legendaria - explorador kor, diseñada por Jason Rainville lanzado por primera vez en Oct, 2020 en edición Commander Legends y fue impreso exactamente en 3 diferentes formas. Ver juego en 1 formatos: Commander.
Un mazo que se centra en auras y equipos se beneficiaría al incluir a Ardenn, Intrepid Archaeologist como comandante, ya que permite un juego versátil y estratégico al permitirte mover tus auras y equipos para maximizar su efectividad. Si bien puede haber otras cartas que ofrezcan habilidades similares, la mecánica asociada de Ardenn permite una flexibilidad adicional en la construcción de mazos. Esta carta podría jugarse en un mazo cuyo objetivo sea equipar criaturas para el combate de forma rápida y eficiente.
Reglas
10/11/20
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
10/11/20
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
10/11/20
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
10/11/20
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
10/11/20
You choose which Auras and Equipment to move as Ardenn’s ability resolves. Players can’t take actions between the time you choose what to move and the time they’re attached to the target permanent or player.
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