Sobre Gracia del ángel
Gracia del ángel, Instantáneo, diseñada por Mark Zug lanzado por primera vez en Oct, 2006 en edición Time Spiral y fue impreso exactamente en 5 diferentes formas. Ver juego en 1 formatos: Commander. Es una tarjeta llave en 11 combos.
Un mazo que se centre en condiciones de victoria de combo o mazos que necesiten tiempo adicional para establecer su plan de juego se beneficiarían al usar la Gracia del Ángel, ya que proporciona un giro crucial de protección para no perder el juego. Aunque la Gracia del Ángel es una carta única y poderosa, hay mejores alternativas como Ad Nauseam que pueden hacer combo inmediatamente después de lanzarla. Sin embargo, la Gracia del Ángel aún puede verse en ciertos mazos como un plan de respaldo o como una forma de ganar tiempo en situaciones críticas.
Reglas
19/03/21
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
19/03/21
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
19/03/21
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
07/06/13
Split second doesn’t prevent players from activating mana abilities.
07/06/13
Split second doesn’t prevent players from performing special actions. Notably, players may turn face-down creatures face up while a spell with split second is on the stack.
25/09/06
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
25/09/06
If your life total goes below 1, being dealt damage will not increase it back up to 1.
25/09/06
The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.
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