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NameMental Vapors Edit card
TypeSorcery
DescriptionTarget player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
ArtistMark Winters
SetGatecrash #72
WallpaperMental Vapors Crop image Wallpaperdownload
ImageMental Vapors Full hd imagedownload
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Table of contents

About Mental Vapors

Mental Vapors, Sorcery, designed by Mark Winters first released in Feb, 2013 in the set Gatecrash.

A deck focused on hand disruption and tempo strategies, such as a Dimir Control deck in Magic: the Gathering, would benefit from including Mental Vapors due to its ability to make the opponent discard a card and potentially generate card advantage through the Cipher mechanic. However, there are arguably better options available, such as Thoughtseize or Inquisition of Kozilek, which provide more immediate and impactful hand disruption effects. While Mental Vapors has potential in the right deck, it may not see widespread play due to stronger alternatives in the format.

Rules

04/15/13

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

04/15/13

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

04/15/13

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

04/15/13

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

04/15/13

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

04/15/13

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

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