| Name | Call in the Big Guns |
|---|---|
| Type | Ranger action |
| Description | Your next arrow attack this turn gets +3POWER. You may put an arrow from your hand face-up into your arsenal. Go again |
| Set | Silver Age Chapter 2 #SAZ020 |
| Wallpaper | |
| Image |
| Name | Call in the Big Guns |
|---|---|
| Type | Ranger action |
| Description | Your next arrow attack this turn gets +3POWER. You may put an arrow from your hand face-up into your arsenal. Go again |
| Set | Silver Age Chapter 2 #SAZ020 |
| Wallpaper | |
| Image |
Call in the Big Guns, Ranger action, designed by None first released in Feb, 2026 in the set Silver Age Chapter 2.
**Call in the Big Guns** fits best in aggressive Ranger builds—particularly Azalea decks that want to load a powerful arrow into arsenal and push a high-damage on-hit arrow in the same turn. Because it costs 0 and has go again, it helps smooth sequencing by letting you arsenal an arrow from hand while buffing your next shot for +3, which is solid tempo. However, it’s generally outclassed by stronger setup and damage options like **Take Aim** (which can give +3 and go again with additional upside in certain builds), **Read the Glide Path** (huge reload and go again potential), or simply more disruptive arrows and powerful pumps that provide dominate or on-hit pressure. While playable in budget or very aggressive lists that value the free arsenal setup, it’s usually not optimal in highly competitive builds where more explosive or disruptive options are preferred.
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