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Blog >Series > Full Moon's Rise

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NameFull Moon's Rise Edit card
TypeEnchantment
DescriptionWerewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
FlavorSome lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
ArtistTerese Nielsen
SetInnistrad #180
WallpaperFull Moon's Rise Crop image Wallpaperdownload
ImageFull Moon's Rise Full hd imagedownload
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About Full Moon's Rise

Full Moon's Rise, Enchantment, designed by Terese Nielsen first released in Sep, 2011 in the set Innistrad. It see play in 2 formats: Commander and Duel Commander.

A deck focused on a Werewolf tribal theme in Magic: the Gathering would benefit from including Full Moon's Rise, as it provides a power boost and trample to Werewolf creatures while also offering a regeneration option. However, there are potentially better options such as Moonmist, which can transform all Werewolves and prevent them from transforming back, providing a more impactful effect. Whether Full Moon's Rise should see play depends on the specific strategy and synergy of the deck, as well as the overall metagame.

Top 8 decks with Full Moon's Rise

Format

Meta Decks

% total

Average per deck

Rules

09/22/11

In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.

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