| Name | Play of the Game |
|---|---|
| Type | Sorcery |
| Description | Assist (Another player can pay up to |
| Flavor | The most sensational plays send everyone home breathless. |
| Artist | Jung Park |
| Set | Battlebond #29 |
| Wallpaper | |
| Image |
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| Name | Play of the Game |
|---|---|
| Type | Sorcery |
| Description | Assist (Another player can pay up to |
| Flavor | The most sensational plays send everyone home breathless. |
| Artist | Jung Park |
| Set | Battlebond #29 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Play of the Game, Sorcery, designed by Jung Park first released in Jun, 2018 in the set Battlebond.
A control deck focused on board wipes and disruption would benefit from including Play of the Game in its strategy, as it provides a powerful mass removal effect. While Play of the Game's Assist ability can make it more versatile in multiplayer games, its high mana cost may make it less efficient compared to other board wipe options like Wrath of God or Damnation, which are more commonly played in competitive formats. However, in casual or multiplayer settings where Assist can be utilized effectively, Play of the Game could see play as a unique and potentially game-changing card.
06/08/18
If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
06/08/18
You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
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