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Blog >Series > Flesh // Blood

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Flesh // Blood image
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-€ 0.420.01 tix
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NameFlesh // Blood Edit card
TypeSorcery
DescriptionExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) Target creature you control deals damage equal tSee more
ArtistLucas Graciano & Lucas Graciano
SetThe List #639
WallpaperFlesh // Blood Crop image Wallpaperdownload
ImageFlesh // Blood Full hd imagedownload
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Table of contents

About Flesh // Blood

Flesh // Blood, Sorcery , designed by Lucas Graciano & Lucas Graciano first released in May, 2013 in the set Dragon's Maze and was printed exactly in 2 different ways. It's a key card in 1 combos.

This card, Flesh // Blood, would benefit a graveyard-focused deck that aims to utilize powerful creatures in the graveyard and boost their power. However, there may be better options depending on the specific strategy of the deck, such as cards that provide more consistent value or synergy with other cards in the deck. Whether Flesh // Blood should see play would depend on the overall strategy and synergy of the deck it's included in, as well as the current metagame and potential alternatives available.

Rules

04/15/13

As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can’t deal damage to anything. If the second target is illegal, it can’t be dealt damage.

04/15/13

As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn’t exile a card.

04/15/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/13

If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.

04/15/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

04/15/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

04/15/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

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