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NameEstrid, the Masked Edit card
TypeLegendary planeswalker — estrid
Description+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards frSee more
ArtistJessica Hische & Jessica Hische
SetSecret Lair Drop #1327
WallpaperEstrid, the Masked Crop image Wallpaperdownload
ImageEstrid, the Masked Full hd imagedownload
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Table of contents

About Estrid, the Masked

Estrid, the Masked, Legendary planeswalker — estrid, designed by Johannes Voss first released in Nov, 2016 in the set Treasure Chest and was printed exactly in 4 different ways. It's a key card in 3 combos.

A deck focused on enchantments and auras would benefit most from including Estrid, the Masked as its commander, utilizing her abilities to untap enchanted permanents, create aura tokens, and recur enchantments from the graveyard. While there may be more powerful planeswalkers available for commander decks, Estrid's unique abilities make her a strong choice for players looking to build around enchantments and auras, especially in a Bant color identity.

Rules

07/13/18

All of the non-Aura enchantments put onto the battlefield with Estrid’s third ability enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.

07/13/18

An enchanted permanent is one with an Aura attached to it. Enchantment permanents you control that don’t have Auras attached to them aren’t enchanted.

07/13/18

Estrid’s second ability might target a permanent that can’t have the Aura token attached to it. In this case, the token isn’t created at all.

07/13/18

If a permanent enchanted with an Aura that has totem armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Totem armor won’t do anything because it won’t have to.

07/13/18

If a permanent you control is enchanted with multiple Auras that have totem armor, and the enchanted permanent would be destroyed, one of those Auras is destroyed instead — but only one of them. You choose which one because you control the enchanted permanent.

07/13/18

If a spell or ability (such as Akroma’s Vengeance) would destroy both an Aura with totem armor and the permanent it’s enchanting at the same time, totem armor’s effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

07/13/18

If a spell or ability says that it would “destroy” a permanent enchanted with an Aura that has totem armor, that spell or ability is what causes the Aura to be destroyed instead. Totem armor doesn’t destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has totem armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

07/13/18

Totem armor’s effect is mandatory. If the enchanted permanent would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has totem armor instead.

07/13/18

You choose what each returning Aura will enchant just before that Aura enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura. This doesn’t target the player or permanent it will enchant, so an opponent’s permanent with hexproof may be chosen this way.

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