| Name | Savage Stomp |
|---|---|
| Type | Sorcery |
| Description | This spell costs |
| Artist | Wayne Reynolds |
| Set | Foundations Jumpstart #710 |
| Wallpaper | |
| Image |
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| Name | Savage Stomp |
|---|---|
| Type | Sorcery |
| Description | This spell costs |
| Artist | Wayne Reynolds |
| Set | Foundations Jumpstart #710 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Savage Stomp, Sorcery, designed by Wayne Reynolds first released in Sep, 2017 in the set Ixalan and was printed exactly in 4 different ways. It see play in 1 formats: Commander.
A deck focused on Dinosaur tribal synergies in Magic: the Gathering would benefit from including Savage Stomp, as it offers a cost-effective way to enhance a Dinosaur creature and remove an opponent's creature simultaneously. While there may be more versatile removal spells available, Savage Stomp's potential cost reduction and creature buff make it a solid inclusion in such a deck, especially if Dinosaur creatures are a key component of the strategy.
09/29/17
If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.
09/29/17
You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.
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