About Immediate Action
Immediate Action, Conspiracy, designed by Karl Kopinski first released in Jun, 2014 in the set Conspiracy.
This card would benefit a deck that focuses on aggressive creature strategies, such as a tribal deck with multiple copies of a specific creature type. While Immediate Action can provide haste to creatures with the chosen name, there are potentially better options like Mass Hysteria or Concordant Crossroads that provide haste to all creatures. Whether Immediate Action should see play would depend on the specific deck and strategy, but it could be a fun and flavorful addition for players looking to surprise their opponents with sudden bursts of speed.
Rules
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A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
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At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
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At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
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Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
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Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
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If you play multiple games after the draft, you can name a different card in each new game.
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There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
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You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
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