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Blog >Series > Faceless Devourer

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NameFaceless Devourer Edit card
TypeCreature — nightmare horror
DescriptionShadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlSee more
ArtistChippy
SetTime Spiral Remastered #115
WallpaperFaceless Devourer Crop image Wallpaperdownload
ImageFaceless Devourer Full hd imagedownload
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Table of contents

About Faceless Devourer

Faceless Devourer, Creature — nightmare horror, designed by Chippy first released in Oct, 2006 in the set Time Spiral and was printed exactly in 2 different ways.

A deck focused on disruption and control, particularly in a format where creatures with shadow are prevalent, would benefit from including Faceless Devourer. While it offers a unique ability to temporarily remove a shadow creature from the battlefield, other cards like Nekrataal or Shriekmaw provide similar effects with additional benefits, making them potentially better choices depending on the deck's strategy. Faceless Devourer could see play in specific metagames where its abilities are particularly effective, but its overall utility may be limited compared to other options.

Rules

03/19/21

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

03/19/21

If Faceless Devourer leaves the battlefield before its first triggered ability has resolved, its last ability triggers. This ability does nothing when it resolves. Then its first ability resolves and exiles the target creature indefinitely.

03/19/21

Multiple instances of shadow on the same creature are redundant.

03/19/21

Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.

09/25/06

Three Faceless Devourers cast in succession with no other creatures with shadow on the battlefield will result in an infinite loop and the game will be a draw, unless a player somehow interrupts the loop.

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